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Zero RIP
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If you are looking for previous editions please click on the GHL button up top :)


This is the 25th edition we are coming up on, and what can I say about the number? Well its a square number.


Oh and there seems to be a slang for the number from the UK, they call 25 Pounds a Pony.


25 is also the Atomic number of Manganese which South Africa was the largest producer of a couple of years ago.


The Crew

This game has had quite a bit of hype however after they announced some "features" its not as popular as it once was. Firstly it will be an always on game, and secondly it will have microtransactions making it pay to win.



At least it doesn't have a subscription tho, and the game world is incredibly large. I believe its pretty much the whole USA. The game also doesnt look too bad and could be fun if you play it with friends.


Borderlands 1.5

So there is going to be a new Borderlands game if you haven't heard. They call it the Pre-Sequel so its between the first and second game. It will also be taking place on the moon which means oxygen is something you need to look at while you explore the place. There are cracks in the terrain that expell oxygen for you to replentish with.



Handsome Jack is going to be making an appearance, but you are working for him this time around. Claptrap will also be a playable character this time around.


Another cool thing about it being on the moon is that there is low gravity so you can send enemies flying off into space. They are also adding laser guns so you can pretend to be a stormtrooper, as well as a cryo gun that freezes people into ice cubes that you can shatter.



You can see which other characters there are to play as in the video above.


World Zombination

Introducing a new tower defence game, with zombies as the title suggests. Its going to be available on Android, Apple, Mac and Pc. They are doing something a little different from what I have seen so far. You can play as the Humans and the Zombies. As far as I can tell when you are Human you have to set down defences for the zombies, and when you are playing as a Zombie you will have to send wave after wave of your zombie friends in to destroy the strongholds. Check the trailer down below.




You should've heard about this game by now (H1Z1), another developer wanting to get into the zombie sandbox survival gaming market. Not just any developer tho, its Sony Online Entertainment. They have only started making the game as of January this year and say they are about a month and a half away from letting people get into early access @ $19.99. There will be day and night cycle as expected, there will be animals roaming around as well and they plan on including vehicles early on unlike other zombie games. 



I think they are using the Planetside 2 engine and there will be bullet drop for the guns that you pick up and will have realistic recoil, but expect the guns to be rare. 

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It's Episode 24, will Jack Bauer be able to find the girl and disarm the bomb in time? Stay Tuned to find out!



Assassin's Creed Unity

Nothing has been revealed about the game so far except for this trailer, which pretty much shows to me its during the french revolution and some heads will be falling in baskets. Ubisoft has said however that everything in this trailer is in game and not pre-rendered cutscenes. They fully intend to make this game look that good.



The Division

So far they have only released yet another video of the game and not come out and announced anything about the game, leaving people to speculate. Maybe they are getting ideas to put in the game from what people are typing in comments? This is an analysis video of the trailer to point out stuff that you may miss.




Bungie has revealed some information about the character customization for their game and inspirations for the classes. As i have said before there will be 3 classes to pick from. The Hunter, Warlock and Titan.



Their inspirations are as follow :

The Hunter is made to look like a scavenger with torn cloak and bits of armor pieced together from stuff he has found lying around, mainly hazmat and gasmask visuals.

The Warlock is the "wizard" of the group and they made it to look like a world war one soldier wearing a wizard robe.

The Titan is the most heavily armored so it has medieval style armor that one would see a knight wear.



As far as equipment goes, they have said there will be 4 slots for the armor : head, chest, arms and legs. They have also created a system called Mash Up where gear can be customized much like lego pieces, reposition various pieces to make it look different than when you picked it up or bought it.


They also plan on creating a decal system so you can pick sexy stickers on the armor, as well as a dye system much like that you would see in a car game.


All in all this is shaping up to be one epic MMO.


Planet Explorers

This game seems very much like all the other sandbox games where you gather resources and build stuff, except you can create your own vehicles and weapons.



You will also have to kill the native alien animals to harvest resources from them to build even better things. You start off wielding things like axes and swords which is weird since its during a time of space travel, you would think they would have better weapons. Maybe all the tech got destroyed when your ship crashed and you need to start over and reinvent it all??


The game does have multiplayer so you don't have to do this all alone and would probably be much more fun with friends anyways, and some of the alien monsters are pretty huge so you would need to send a friend out as bait.



It is definitely something id like to give a try, and if anyone else would like to it is for sale on steam at the moment in early access form ofcourse.


Transformers: Rise of the Dark Spark

Good news everyone, they making another Transformers game and this one is going to be even better than the last one. They have released some screenshots for Optimus Prime and spoke about the game modes for the campaign.


Prime will be playable in three different modes, first is the Cybertron Prime : which is much like the first two games



Second is Earth Prime : where he is the old school truck design (which i prefer)



Lastly is the G1 Earth Prime, which is more like the movies we see.



Dragon Age Inquisition

Some new info has surfaced on this very anticipated game, they have released some info on the companions for the game but id rather not have them spoil it for me and wait until the game is out and see them myself. Instead ill tell you about the 5 regions you will explore in the game such as Fereldan, The Free Marches, Orlais,  Nevarra and The Dales. I am quite looking forward to exploring Orlais as its only ever been talked about in the games. They have said that in each area there are animals you can hunt for ingredients and if you hunt them enough they will become scarce and cause other animals to explode in population.



They have also said that enemies do not scale with your level, they are set to the area much like you will find in a MMO. Which is what you really want from a RPG game, you want to feel powerfull and just stomp all over the enemies in the low level area. They have also said there will be 40 different endings to the game, so wherever you were given a choice in quests it will affect what your ending will be.


Batman Arkham Knight

Rocksteady has confirmed that Scarecrow will be the main villain for this game since Joker died and as we've seen from the trailer he has brought along all the A-list criminals to join him in taking over the city.



Also this character that has Batman pinned is called the Arkham Knight as I understand it and is a completely original character created for this game and is not in any comic or cartoon. They really haven't said anything else about what to expect in the game and I am hoping they will be able to keep it a secret until the game is released so we can experience it for ourselves.

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Star Citizen Extra By Souswurm


Star citizen Space Shot


Right, so you guys have seen Star Citizen news being featured in The Geek Headlines a few times, and probably wondered what the big deal is. It's a space game, but what does that mean? For me, a lot. For those of you that suffer from the TL:DR syndrome, the article is split up into sections, with headings that might catch your eye.


Some Background info 


A couple of years ago I was talking to a friend from college days on how bloody awesome Freelancer was and that that type of space game is so scarce "these days". There was EvE Online, but it had the main attribute of most MMO's when it came to attacking; click on the enemy and telling your character (or in this case ship) what to do.


Now the debate between that stereotyped control scheme and direct control is a topic on its own, but simply put, there are people that want to fly the ship themselves, rudder and stick, or mouse and keyboard, and shoot at the other ship, with hitboxes, aiming and the other typical features pertaining a simulated firefight, as opposed to clicking on the bad guy and attacking based on a dice roll, including other calculations of the attacker and defender stats to determine how much damage has been done.


So a few years passed after that discussion, the idea still stuck in our minds about how we wanted a new Freelancer type game, but with maybe new cool stuff, like landing around on planets instead of just accepting missions from a list, or attacking a capital ship with your fighter by boarding it instead of attacking it from outside. Then later, Star Citizen was announced...




Your mission, if you choose to accept it...




Objectively, it's a flight sim in space. It has a single player portion that features a linear set of missions of you flying for the Navy with storyline, action, plot developments, voice acting and all that jazz, similar to the Wing Commander games. Fighting, trading and exploring like Freelancer, Wing Commander and Privateer in one package. That's because those three franchises have been made by Chris Roberts, and he is making this game as well. He is making Star Citizen like he wants to, with no limits, rules or restrictions set by publishers like EA or Activision. That's because the game is crowd funded through Kickstarter and the game's own website. Over $20 million raised and the media is going gaga about the largest crowd sourcing project for a game ever yet.


So you can play singleplayer, or jump into multiplayer immediately or do both, like take your single player character into MP after you finished with the missions.
They refer to the multiplayer part as the persistent universe or PU, this is like the MMO part of the game, (think EvE) with the features related to a space sim game. Here is a list of them, and if they hit half of this list I'll be a happy chappie. Something of interest is the economy model, which is dynamic, based on the supply and demand of the players.




But to sum up in this game, you can do the following:

Space dogfighting

Take missions or even request made by other players

Trade missions or your own trade runs (contraband possible too)

Mine resources in space

Become a pirate or bounty hunter

Steal a ship from another player

Explore and find new jump holes to other systems or space secrets and artefacts

FPS fighting inside ships (boarding), on planetside or in zero-g with space suits

Mini RTS, oversee and issue orders to your squadron from the bridge on your capital ship

You can die. As in permanently. Game continues with a next of kin idea, friend or family member that you design in game.

Buy ship insurance to get a replacement in case of destruction or theft, don't wanna lose your hard earned ship right?




This is South Africa and MMO's with their overseas servers always have the issue of 200+ ping. Star Citizen lets you host your own private game apart of the PU so if the online play is too much of an issue we can play locally (not LAN though D: ) where your friends can join you. Fly multiple ships in a squadron, or one big ship with multiple roles. Me and my college friendcan use his freighter to mine asteroids with my ship running escort defence and assisting with collection since his cargohold is much bigger than my shippie. 




Nice PC, but can it play Star Citizen?


In 2007, Crysis made PC's beg for their motherboard and today you can still make your computer's performance take a hit if you go into the graphics options and "MAXIMUM PRETTY" the game. Star Citizen plans to make that seem like the "good ol' days". Here's the current minimum specs, just to run the Hangar module, the little demo room that shows of your parked ship:


Windows 7 or 8 64-bit


Dual Core CPU
Intel: Core2 Duo 2.4Ghz
AMD: Phenom X2

8GB of RAM

NVidia Geforce 460GTX
AMD Radeon HD5850
DirectX 11


Bit steep right? Here is why:
The game is slated for an end 2014 - start 2015 release date, meaning it will use tech of that time. The details in this title will have a much higher polygon count than today's games. A polygon is (among other things) a shape in graphics design. For example a square is a poly, as are a trapezoid and a triangle. A game 3d model uses triangles mostly, so a simple cube can exist of six polys (squares) or 12 triangles.


Now with today's lesson done, let's put it in perspective; Commander Shepard from Mass Effect pushed 25 000 polys with his armour and guns. A character in Star Citizen can have 100 000, a fighter ship 300 000 and the aircraft carrier with its interior runway, barracks and all those rooms inside where you can walk and interact, pushes 7 Million polys.
Designing a ship in Star citizen costs between $35 000 to $150 000 (that's concept art, modelling, animating, programming and all the logistics to make it happen). Yes folks, it costs money to make big games.




I have a AMD Phenom II quad core 965 3.4Ghz, 8GB RAM and a Geforce 560TI, and I'm running on medium GFX settings in the Hangar Module and averaging about 30 frames per second.

Tech wise, the game will support joysticks, gamepads, Multiple screens, Mobile tablet and phone apps, Oculus rift (VR goggles) and they're playing around with facial recognition on webcams, so if you smile or talk, your character smiles or talks.




I already bought the game, so I have access to the hangar module already and at the end of the year the dogfighting module will release. I expect most people are waiting to test the actual gameplay feeling before purchasing this game. If you want to look at the packages on offer look at the shop page of the game and see if you like something there. I went for the cheapest shippie at $35 dollars, and since I bought it real early, I got some extra stuff, like lifetime insurance on the ship, free landing fees on my starting planet and access to the Alpha and Beta. Just opt for the digital packages though, it's always a hassle to deal with international shipping, unless a local retailer picks it up.







Girr SE Kantoor (18SVNL)

Icey wen die wereld

JBUD (no Swearing)

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